{
"A 无权限玩家是否能使用自动进包": true,
"B takenpc.vip玩家是否使用额外战利品": false,
"C takenpc.use玩家是否使用额外战利品": false,
"D 无权限玩家是否使用额外战利品": false,
"E 删除掉落背包秒 (0为禁用)": 120,
"F 删除目标尸体秒 (0为禁用)": 2,
"G 使用NPC战利品掉落(将物品爆出 不再进包)": false,
"J 是否使用自定义战利品列表(覆盖旧战利品)": false,
"K takenpc.vip的自定义战利品列表": [
{
"物品短名称": "pistol.prototype17",
"皮肤ID": 0,
"数量": 10,
"百分比几率": 10.0
}
],
"L takenpc.use的自定义战利品列表": [
{
"物品短名称": "weapon.mod.8x.scope",
"皮肤ID": 0,
"数量": 10,
"百分比几率": 10.0
}
],
"M 是否启用启用全局黑名单(优先级2)": true,
"N 全局物品黑名单(影响坦克飞机NPC进包)": [
"ammo.shotgun.fire",
"ammo.shotgun",
"ammo.grenadelauncher.he",
"ammo.grenadelauncher.smoke",
"ammo.grenadelauncher.buckshot",
"ammo.pistol.fire",
"ammo.handmade.shell",
"ammo.pistol.hv",
"bandage",
"metalpipe",
"roadsigns",
"tarp",
"sheetmetal",
"metalspring",
"metalblade",
"weapon.mod.burstmodule",
"rope",
"propanetank",
"horse.armor.roadsign",
"riot.helmet",
"jacket.snow",
"semibody",
"riflebody",
"smgbody",
"gears",
"wall.frame.cell",
"wall.frame.cell.gate",
"shutter.metal.embrasure.b",
"shutter.metal.embrasure.a",
"antiradpills",
"fuse",
"shelves",
"electric.teslacoil",
"pickaxe",
"hatchet",
"stonehatchet",
"flare",
"hat.miner",
"pistol.nailgun",
"mace",
"barricade.stone",
"shirt.tanktop",
"pants.shorts",
"mask.balaclava",
"rug.bear",
"rug",
"sewingkit",
"ammo.shotgun.slug",
"barricade.wood",
"sign.wooden.huge",
"sign.wooden.small",
"hat.beenie",
"spikes.floor",
"trap.bear",
"flameturret",
"guntrap",
"sign.wooden.medium",
"pistol.prototype17",
"shotgun.double",
"salvaged.cleaver",
"grenade.f1",
"smg.thompson",
"smg.2",
"floor.triangle.ladder.hatch",
"door.double.hinged.toptier",
"door.hinged.toptier",
"military flamethrower",
"weapon.mod.lasersight",
"weapon.mod.extendedmags",
"weapon.mod.silencer",
"weapon.mod.flashlight",
"weapon.mod.holosight",
"weapon.mod.muzzlebrake",
"weapon.mod.muzzleboost"
],
"O 是否启用全局白名单(开启后覆盖黑名单和数量限制)": false,
"P 全局物品白名单物品(优先级1)": [
"pistol.prototype17",
"ammo.rifle",
"ammo.pistol"
],
"Q 启用全局油桶自动进包(不受黑名单白名单的影响,都穷得去刨垃圾了要啥自行车?)": true,
"R 自动获取坦克飞机战利品(全局)": true,
"S 消除坦克飞机死亡火焰": true,
"T 指定NPC名字的战利品(权限玩家生效)": {
"Scientist": [
{
"物品短名称": "weapon.mod.8x.scope",
"皮肤ID": 0,
"数量": 1,
"百分比几率": 10.0
}
]
},
"U 成功消息标题": "提示",
"V 错误消息标题": "警告",
"W 按钮颜色设置": {
"激活按钮颜色": "1 0 0 0.3",
"关闭按钮颜色": "1 1 0 0.3",
"被占用按钮颜色": "0 1 0 0.3"
}
}