配置文件
JSON:
{
"Spawn Settings": {
"Spawn near players": false,
"Min pop for near player spawn": 10,
"Min distance from player": 30.0,
"Max distance from player": 60.0,
"Spawn Time": 19.8,
"Destroy Time": 7.3,
"Zombie Settings": {
"Scarecrow Population (total amount)": 50,
"Scarecrow Health": 200.0,
"Scarecrow Kits": [
"kitname"
]
},
"Chance Settings": {
"Chance per cycle": 100.0,
"Days betewen spawn": 0
}
},
"Destroy Settings": {
"Leave Corpse, when destroyed (can cause more lag if true)": false,
"Leave Corpse, when killed by player": true,
"Half body bag despawn time": true,
"Quick destroy corpses": true
},
"Behaviour Settings": {
"Attack sleeping players": false,
"Zombies attacked by outpost sentries": true,
"Ignore Human NPCs": true,
"Ignored entities (full entity shortname)": [
"scientistjunkpile.prefab",
"scarecrow.prefab"
]
},
"Broadcast Settings": {
"Broadcast spawn amount": false,
}
}
Spawn Settings // 生成设置
- Spawn near players - 设置为false将在地图上随机生成,设置为true将在玩家附近生成。
- Min pop for near player spawn - 需要多少玩家在线才会在玩家附近生成.
- Min distance from player - 在玩家附近生成的最小距离.
- Max distance from player - 在玩家附近生成的最大距离.
- Spawn Time - 开始生成僵尸的游戏时间.
- Destroy Time - 开始移除僵尸的游戏时间.
Chance Settings // 几率设置
- Chance per cycle - 生成僵尸的成功率百分比.
- Days between spawn - 生成天数间隔.
Destroy Settings // 移除设置
- Leave Corpse, when destroyed - 移除僵尸时生成尸体(设置为true可能会影响性能).
- Leave Corpse, when killed by player - 被玩家杀死时生成尸体.
- Half body bag despawn time - 尸体背包消失时间减半.
- Quick destroy corpses - 在10秒后就移除尸体.
Behaviour Settings // 行为设置
- Zombies attacked by outpost sentries - 僵尸会受到安全区域的攻击.
- Ignore Human NPCs - 僵尸是否忽略HumanNPC.
- Ignored entities (full entity shortname) - 僵尸忽略的实体列表,必须填入完整的路径.