Building Grades - 建筑升级

汉化 Building Grades - 建筑升级 1.0.12

该插件允许玩家/管理员轻松的升级/降级整个建筑物。

权限

  • buildinggrades.use - 允许使用指令。
  • buildinggrades.admin - 允许绕过所有者和领地权限升级/降级建筑。
  • buildinggrades.nocost - 允许玩家无需材料升级建筑。
  • buildinggrades.up.all - 允许玩家升级到所有等级的建筑。
  • buildinggrades.down.all - 允许玩家降级到所有等级的建筑。
  • buildinggrades.down.0 - 允许玩家降级至茅草。
  • buildinggrades.down.1 - 允许玩家降级至木质。
  • buildinggrades.down.2 - 允许玩家降级至石质。
  • buildinggrades.down.3 - 允许玩家降级至铁质。
  • buildinggrades.up.1 - 允许玩家升级到木质。
  • buildinggrades.up.2 - 允许玩家升级到石质。
  • buildinggrades.up.3 - 允许玩家升级到铁质。
  • buildinggrades.up.4 - 允许玩家升级到钢铁。

指令​

  • /up [等级] [过滤] 或 /up [过滤] - 将连接到您正在查看的建筑的每个建筑块升级一个等级或指定等级。例如/up, /up 2, /up 1 wall,/up wall
  • /down [等级] [过滤]或者/down [过滤] - 将连接到您正在查看的建筑的每个建筑块降级一个等级或指定等级。例如/down, /down 1, /down 1 wall,/down wall
  • /up 或 /down - 升级/降级整个建筑(不会升级彼此靠近的建筑)(即使在大型建筑上也非常快)。
  • /upall 或 /downall - 升级/降级从您正在查看的位置开始相互接触的所有建筑(如果多个建筑物彼此太靠近,则都会升级/降级)(对于大型建筑物可能会很慢)

等级​

  • 茅草:Twigs / 0
  • 木质:Wood / 1
  • 石质:Stone / 2
  • 铁质:Metal / 3
  • 钢铁:TopTier / 4

过滤​

  • 地基:foundation
  • 墙壁:wall
  • 地板:floor
  • 楼梯:stair
  • 坡道:roof
  • 房顶:ramp

配置文件​

JSON:
{
  "Settings": {
    "Use Teams": false,
    "Use Clans": true,
    "Use Friends": true,
    "Use Raid Blocker (Need NoEscape Plugin)": false,
    "Use Combat Blocker (Need NoEscape Plugin)": false,
    "Cooldown Exclude Admins": true,
    "Upgrade/Downgrade Per Frame": 10
  },
  "Chat Settings": {
    "Upgrade Chat Command": "up",
    "Downgrade Chat Command": "down",
    "Upgrade All Chat Command": "upall",
    "Downgrade All Chat Command": "downall",
    "Chat Prefix": "<color=#00FFFF>[BuildingGrades]</color>: ",
    "Chat SteamID Icon": 0
  },
  "Permission Settings": {
    "buildinggrades.use": {
      "Priority": 0,
      "Distance": 10.0,
      "Cooldown": 60.0,
      "Pay": true
    }
  },
  "Building Block Categories": {
    "foundation": [
      "assets/prefabs/building core/foundation/foundation.prefab",
      "assets/prefabs/building core/foundation.steps/foundation.steps.prefab",
      "assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab"
    ],
    "wall": [
      "assets/prefabs/building core/wall/wall.prefab",
      "assets/prefabs/building core/wall.doorway/wall.doorway.prefab",
      "assets/prefabs/building core/wall.frame/wall.frame.prefab",
      "assets/prefabs/building core/wall.half/wall.half.prefab",
      "assets/prefabs/building core/wall.low/wall.low.prefab",
      "assets/prefabs/building core/wall.window/wall.window.prefab"
    ],
    "floor": [
      "assets/prefabs/building core/floor/floor.prefab",
      "assets/prefabs/building core/floor.frame/floor.frame.prefab",
      "assets/prefabs/building core/floor.triangle/floor.triangle.prefab",
      "assets/prefabs/building core/floor.triangle.frame/floor.triangle.frame.prefab"
    ],
    "stair": [
      "assets/prefabs/building core/stairs.l/block.stair.lshape.prefab",
      "assets/prefabs/building core/stairs.spiral/block.stair.spiral.prefab",
      "assets/prefabs/building core/stairs.spiral.triangle/block.stair.spiral.triangle.prefab",
      "assets/prefabs/building core/stairs.u/block.stair.ushape.prefab"
    ],
    "roof": [
      "assets/prefabs/building core/roof/roof.prefab",
      "assets/prefabs/building core/roof.triangle/roof.triangle.prefab"
    ],
    "ramp": [
      "assets/prefabs/building core/ramp/ramp.prefab"
    ]
  }
}

API​

C#:
private bool IsProcessingBuildingBlock(BuildingBlock buildingBlock) // 用于确定建筑块是否正在处理,在“OnStructureUpgrade”Hook中

Hook​

C#:
void OnStructureGradeUpdated(BuildingBlock buildingBlock, BasePlayer player, BuildingGrade.Enum oldGrade, BuildingGrade.Enum newGrade)
作者
对味儿
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文件类型
cs
文件大小
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文件Hash
31808fc6538164dc33fc3444e8332fad
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