{
"要使用的存储预制配置文件": "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab",
"玩家可以访问的插槽数量?Max value是容器类型的最大插槽数.": 30,
"箱子皮肤ID": 2781952370,
"在容器上方显示浮动文本,表明它是一个存储单元?": true,
"如果启用浮动文本,它应该多久更新一次?": 5.0,
"玩家能看到文本的最大距离?": 30.0,
"浮动文本颜色 [white=白, black=黑, red=红, blue=蓝, green=绿, cyan=青, grey=灰, magenta=洋红, yellow=黄]": "cyan",
"在手动部署的容器上方显示浮动文本?": true,
"使玩家部署的全球存储箱无懈可击?": true,
"自动擦除新服务器上的纪念碑和玩家数据擦除": true,
"不能放在箱子里的物品简称列表": [
"cassette"
],
"如果填充了任何内容,这些项目将是容器中唯一允许的项目": [],
"纪念碑修饰符": [
{
"name": "assets/bundled/prefabs/autospawn/monument/fishing_village/fishing_village_b.prefab",
"enabled": true,
"pos": {
"x": -10.1,
"y": 2.0,
"z": 20.4
},
"rot": {
"x": 0.0,
"y": 270.0,
"z": 0.0
}
},
{
"name": "assets/bundled/prefabs/autospawn/monument/medium/bandit_town.prefab",
"enabled": true,
"pos": {
"x": 9.0,
"y": 2.8,
"z": 0.7
},
"rot": {
"x": 0.0,
"y": -90.0,
"z": 0.0
}
},
{
"name": "assets/bundled/prefabs/autospawn/monument/medium/compound.prefab",
"enabled": true,
"pos": {
"x": -24.1,
"y": 0.2,
"z": 13.1
},
"rot": {
"x": 0.0,
"y": 90.0,
"z": 0.0
}
},
{
"name": "assets/bundled/prefabs/autospawn/monument/fishing_village/fishing_village_a.prefab",
"enabled": true,
"pos": {
"x": 19.0,
"y": 2.0,
"z": -3.8
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
}
},
{
"name": "assets/bundled/prefabs/autospawn/monument/fishing_village/fishing_village_c.prefab",
"enabled": true,
"pos": {
"x": -5.3,
"y": 2.0,
"z": -2.0
},
"rot": {
"x": 0.0,
"y": 180.0,
"z": 0.0
}
}
],
"物理存储箱预制件将在世界上诞生": "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab",
"使用giveglobalbox命令时给定的项。确保使用与将要生成的预置匹配的短名称.": "box.wooden.large",
"静态框在可以访问全局存储的地图上生成": [],
"放置在锈蚀编辑中的锚定框。需要2个锚点实体才能找到它。": [
{
"启用?": false,
"主锚点实体简称": "pookie_deployed",
"次要锚点实体简称": "mailbox.deployed",
"锚定实体离胸部有多远": 2.0
}
],
"自定义项目白名单过滤器设置": {
"除了以下列表中包含其名称/简称的项目外,是否阻止其他项目添加到框中??": false,
"您希望允许的项目列表(项目名称/简称)?": [
"Transporters"
]
}
}