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GlobalStorage·全球储物箱

汉化 GlobalStorage·全球储物箱 1.0.5

JSON:
{
  "要使用的存储预制配置文件": "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab",
  "玩家可以访问的插槽数量?Max value是容器类型的最大插槽数.": 30,
  "箱子皮肤ID": 2781952370,
  "在容器上方显示浮动文本,表明它是一个存储单元?": true,
  "如果启用浮动文本,它应该多久更新一次?": 5.0,
  "玩家能看到文本的最大距离?": 30.0,
  "浮动文本颜色 [white=白, black=黑, red=红, blue=蓝, green=绿, cyan=青, grey=灰, magenta=洋红, yellow=黄]": "cyan",
  "在手动部署的容器上方显示浮动文本?": true,
  "使玩家部署的全球存储箱无懈可击?": true,
  "自动擦除新服务器上的纪念碑和玩家数据擦除": true,
  "不能放在箱子里的物品简称列表": [
    "cassette"
  ],
  "如果填充了任何内容,这些项目将是容器中唯一允许的项目": [],
  "纪念碑修饰符": [
    {
      "name": "assets/bundled/prefabs/autospawn/monument/fishing_village/fishing_village_b.prefab",
      "enabled": true,
      "pos": {
        "x": -10.1,
        "y": 2.0,
        "z": 20.4
      },
      "rot": {
        "x": 0.0,
        "y": 270.0,
        "z": 0.0
      }
    },
    {
      "name": "assets/bundled/prefabs/autospawn/monument/medium/bandit_town.prefab",
      "enabled": true,
      "pos": {
        "x": 9.0,
        "y": 2.8,
        "z": 0.7
      },
      "rot": {
        "x": 0.0,
        "y": -90.0,
        "z": 0.0
      }
    },
    {
      "name": "assets/bundled/prefabs/autospawn/monument/medium/compound.prefab",
      "enabled": true,
      "pos": {
        "x": -24.1,
        "y": 0.2,
        "z": 13.1
      },
      "rot": {
        "x": 0.0,
        "y": 90.0,
        "z": 0.0
      }
    },
    {
      "name": "assets/bundled/prefabs/autospawn/monument/fishing_village/fishing_village_a.prefab",
      "enabled": true,
      "pos": {
        "x": 19.0,
        "y": 2.0,
        "z": -3.8
      },
      "rot": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
      }
    },
    {
      "name": "assets/bundled/prefabs/autospawn/monument/fishing_village/fishing_village_c.prefab",
      "enabled": true,
      "pos": {
        "x": -5.3,
        "y": 2.0,
        "z": -2.0
      },
      "rot": {
        "x": 0.0,
        "y": 180.0,
        "z": 0.0
      }
    }
  ],
  "物理存储箱预制件将在世界上诞生": "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab",
  "使用giveglobalbox命令时给定的项。确保使用与将要生成的预置匹配的短名称.": "box.wooden.large",
  "静态框在可以访问全局存储的地图上生成": [],
  "放置在锈蚀编辑中的锚定框。需要2个锚点实体才能找到它。": [
    {
      "启用?": false,
      "主锚点实体简称": "pookie_deployed",
      "次要锚点实体简称": "mailbox.deployed",
      "锚定实体离胸部有多远": 2.0
    }
  ],
  "自定义项目白名单过滤器设置": {
    "除了以下列表中包含其名称/简称的项目外,是否阻止其他项目添加到框中??": false,
    "您希望允许的项目列表(项目名称/简称)?": [
      "Transporters"
    ]
  }
}