XMagicDust·魔尘

付费 XMagicDust·魔尘 1.0.4

JSON:
{
  "常规设置": {
    "在UI中可以一次改进堆栈数量": 3,
    "保持物品的耐久": true,
    "经济学插件 - Economics | IQEconomic | XShop": true,
    "升级物品后使用效果": true,
    "升级游戏内货币的物品": true,
    "用魔法尘埃升级物品": true,
    "在盒子中产生魔法尘埃": true,
    "奖金挖掘过程中的粉尘辐射": true,
    "插件名称": "Economics",
    "检查平衡的方法名称(API)": "Balance",
    "方法名称(API)": "Withdraw",
    "钩子参数类型为[player/userID]": "userID"
  },
  "魔尘设置": {
    "粉尘名称": "魔尘",
    "粉尘皮肤ID": 2451516296
  },
  "配置GUI": {
    "背景color_1": "0.517 0.521 0.509 0.95",
    "背景color_2": "0.217 0.221 0.209 0.95",
    "行数": 6,
    "一行有几项": 4
  },
  "设置魔尘掉出板条箱和桶的机会。 1.0 - 100%": [
    {
      "板条箱/桶的名称": "crate_tools",
      "掉出来的机会": 25.0,
      "最小粉尘量": 1,
      "最大粉尘量": 2
    },
    {
      "板条箱/桶的名称": "bradley_crate",
      "掉出来的机会": 25.0,
      "最小粉尘量": 2,
      "最大粉尘量": 5
    },
    {
      "板条箱/桶的名称": "codelockedhackablecrate",
      "掉出来的机会": 25.0,
      "最小粉尘量": 3,
      "最大粉尘量": 7
    },
    {
      "板条箱/桶的名称": "crate_elite",
      "掉出来的机会": 25.0,
      "最小粉尘量": 2,
      "最大粉尘量": 5
    }
  ],
  "设置奖金挖掘过程中魔尘掉落机会. 1.0 - 100%": [
    {
      "资源名称": "wood",
      "掉出来的机会": 0.0,
      "最小魔尘量": 1,
      "最大魔尘量": 2
    },
    {
      "资源名称": "stones",
      "掉出来的机会": 0.0,
      "最小魔尘量": 2,
      "最大魔尘量": 7
    },
    {
      "资源名称": "sulfur.ore",
      "掉出来的机会": 0.0,
      "最小魔尘量": 7,
      "最大魔尘量": 10
    }
  ],
  "升级项目简称 - [ 要升级的项目 | 升级后的项目 ] ]": {
    "multiplegrenadelauncher": {
      "项目将升级到的项目的短名称": "rifle.bolt",
      "要升级的灰尘数量": 1000,
      "要升级的余额数": 1000.0,
      "升级系数": 1.0,
      "保存附件": true
    },
    "weapon.mod.small.scope": {
      "项目将升级到的项目的短名称": "weapon.mod.8x.scope",
      "要升级的灰尘数量": 1000,
      "要升级的余额数": 1000.0,
      "升级系数": 1.0,
      "保存附件": true
    },
    "rifle.ak": {
      "项目将升级到的项目的短名称": "smg.mp5",
      "要升级的灰尘数量": 1000,
      "要升级的余额数": 1000.0,
      "升级系数": 1.0,
      "保存附件": true
    },
    "longsword": {
      "项目将升级到的项目的短名称": "salvaged.sword",
      "要升级的灰尘数量": 1000,
      "要升级的余额数": 1000.0,
      "升级系数": 1.0,
      "保存附件": true
    },
    "salvaged.sword": {
      "项目将升级到的项目的短名称": "icepick.salvaged",
      "要升级的灰尘数量": 1000,
      "要升级的余额数": 1000.0,
      "升级系数": 1.0,
      "保存附件": true
    },
    "stonehatchet": {
      "项目将升级到的项目的短名称": "pickaxe",
      "要升级的灰尘数量": 1000,
      "要升级的余额数": 1000.0,
      "升级系数": 1.0,
      "保存附件": true
    },
    "stone.pickaxe": {
      "项目将升级到的项目的短名称": "pickaxe",
      "要升级的灰尘数量": 1000,
      "要升级的余额数": 1000.0,
      "升级系数": 1.0,
      "保存附件": true
    },
    "blood": {
      "项目将升级到的项目的短名称": "syringe.medical",
      "要升级的灰尘数量": 1000,
      "要升级的余额数": 1000.0,
      "升级系数": 1.0,
      "保存附件": true
    },
    "syringe.medical": {
      "项目将升级到的项目的短名称": "largemedkit",
      "要升级的灰尘数量": 1000,
      "要升级的余额数": 1000.0,
      "升级系数": 0.1,
      "保存附件": true
    },
    "potato": {
      "项目将升级到的项目的短名称": "seed.potato",
      "要升级的灰尘数量": 100,
      "要升级的余额数": 1000.0,
      "升级系数": 5.0,
      "保存附件": true
    },
    "pumpkin": {
      "项目将升级到的项目的短名称": "seed.pumpkin",
      "要升级的灰尘数量": 100,
      "要升级的余额数": 1000.0,
      "升级系数": 5.0,
      "保存附件": true
    },
    "corn": {
      "项目将升级到的项目的短名称": "seed.corn",
      "要升级的灰尘数量": 100,
      "要升级的余额数": 1000.0,
      "升级系数": 5.0,
      "保存附件": true
    },
    "ammo.rifle": {
      "项目将升级到的项目的短名称": "ammo.rifle.hv",
      "要升级的灰尘数量": 1000,
      "要升级的余额数": 1000.0,
      "升级系数": 1.0,
      "保存附件": true
    },
    "ammo.rifle.hv": {
      "项目将升级到的项目的短名称": "ammo.rifle.explosive",
      "要升级的灰尘数量": 1000,
      "要升级的余额数": 1000.0,
      "升级系数": 1.0,
      "保存附件": true
    },
    "sulfur": {
      "项目将升级到的项目的短名称": "gunpowder",
      "要升级的灰尘数量": 1000,
      "要升级的余额数": 1000.0,
      "升级系数": 1.0,
      "保存附件": true
    },
    "gunpowder": {
      "项目将升级到的项目的短名称": "explosives",
      "要升级的灰尘数量": 1000,
      "要升级的余额数": 1000.0,
      "升级系数": 1.0,
      "保存附件": true
    },
    "wood": {
      "项目将升级到的项目的短名称": "stones",
      "要升级的灰尘数量": 1000,
      "要升级的余额数": 1000.0,
      "升级系数": 1.0,
      "保存附件": true
    },
    "horsedung": {
      "项目将升级到的项目的短名称": "techparts",
      "要升级的灰尘数量": 1000,
      "要升级的余额数": 1000.0,
      "升级系数": 1.0,
      "保存附件": true
    },
    "techparts": {
      "项目将升级到的项目的短名称": "fuse",
      "要升级的灰尘数量": 1000,
      "要升级的余额数": 1000.0,
      "升级系数": 1.0,
      "保存附件": true
    },
    "door.double.hinged.toptier": {
      "项目将升级到的项目的短名称": "wall.frame.garagedoor",
      "要升级的灰尘数量": 1000,
      "要升级的余额数": 1000.0,
      "升级系数": 1.0,
      "保存附件": true
    },
    "wall.frame.garagedoor": {
      "项目将升级到的项目的短名称": "floor.ladder.hatch",
      "要升级的灰尘数量": 1000,
      "要升级的余额数": 1000.0,
      "升级系数": 1.0,
      "保存附件": true
    },
    "workbench1": {
      "项目将升级到的项目的短名称": "workbench2",
      "要升级的灰尘数量": 1000,
      "要升级的余额数": 1000.0,
      "升级系数": 1.0,
      "保存附件": true
    },
    "workbench2": {
      "项目将升级到的项目的短名称": "workbench3",
      "要升级的灰尘数量": 1000,
      "要升级的余额数": 1000.0,
      "升级系数": 1.0,
      "保存附件": true
    },
    "sign.pictureframe.xxl": {
      "项目将升级到的项目的短名称": "sign.hanging.ornate",
      "要升级的灰尘数量": 1000,
      "要升级的余额数": 1000.0,
      "升级系数": 1.0,
      "保存附件": true
    },
    "chair": {
      "项目将升级到的项目的短名称": "secretlabchair",
      "要升级的灰尘数量": 1000,
      "要升级的余额数": 1000.0,
      "升级系数": 1.0,
      "保存附件": true
    },
    "vending.machine": {
      "项目将升级到的项目的短名称": "arcade.machine.chippy",
      "要升级的灰尘数量": 1000,
      "要升级的余额数": 1000.0,
      "升级系数": 1.0,
      "保存附件": true
    },
    "roadsigns": {
      "项目将升级到的项目的短名称": "sewingkit",
      "要升级的灰尘数量": 1000,
      "要升级的余额数": 1000.0,
      "升级系数": 1.0,
      "保存附件": true
    },
    "metalblade": {
      "项目将升级到的项目的短名称": "metalspring",
      "要升级的灰尘数量": 1000,
      "要升级的余额数": 1000.0,
      "升级系数": 1.0,
      "保存附件": true
    },
    "xmas.present.large": {
      "项目将升级到的项目的短名称": "halloween.lootbag.large",
      "要升级的灰尘数量": 1000,
      "要升级的余额数": 1000.0,
      "升级系数": 0.2,
      "保存附件": true
    },
    "xmas.present.small": {
      "项目将升级到的项目的短名称": "halloween.lootbag.small",
      "要升级的灰尘数量": 1000,
      "要升级的余额数": 1000.0,
      "升级系数": 0.2,
      "保存附件": true
    },
    "xmas.present.medium": {
      "项目将升级到的项目的短名称": "halloween.lootbag.medium",
      "要升级的灰尘数量": 1000,
      "要升级的余额数": 1000.0,
      "升级系数": 1.0,
      "保存附件": true
    },
    "samsite": {
      "项目将升级到的项目的短名称": "autoturret",
      "要升级的灰尘数量": 1000,
      "要升级的余额数": 1000.0,
      "升级系数": 1.0,
      "保存附件": true
    },
    "easter.goldegg": {
      "项目将升级到的项目的短名称": "ammo.rocket.basic",
      "要升级的灰尘数量": 1000,
      "要升级的余额数": 1000.0,
      "升级系数": 1.0,
      "保存附件": true
    }
  }
}