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【XMCombatPower·战力值】

原创 【XMCombatPower·战力值】 1.0.0

JSON:
{
  "定期清理天数(0=不清理,超过此天数未上线的玩家数据将被删除)": 30,
  "聊天提示前缀": "[战力值]",
  "启用图标": true,
  "图标颜色": "1 0.6 0 1",
  "战力值颜色": "1 0.8 0 1",
  "聊天指令": "zlz",
  "战力值别名": "战力值",
  "排行榜名次变化全服通知": true,
  "每突破多少战力全服通知": 1000,
  "排名变化调用XMNotificationUI名称": "",
  "战力突破调用XMNotificationUI名称": "",
  "图标最小偏移位置": "0.00125 0.00565",
  "图标最大偏移位置": "0.06125 0.03565",
  "称号设置(需安装VipLogo)": {
    "聊天启用": true,
    "在排行榜显示称号": true,
    "称号注册": [
      {
        "所需战力值": 100,
        "称号名": "[战士·100]",
        "称号颜色": "#2175f3"
      },
      {
        "所需战力值": 500,
        "称号名": "[精英·500]",
        "称号颜色": "#9c27b0"
      },
      {
        "所需战力值": 1000,
        "称号名": "[宗师·1000]",
        "称号颜色": "#ff9800"
      },
      {
        "所需战力值": 5000,
        "称号名": "[传说·5000]",
        "称号颜色": "#f44336"
      },
      {
        "所需战力值": 10000,
        "称号名": "[神话·10000]",
        "称号颜色": "#ffd700"
      }
    ]
  },
  "武器战力设置": {
    "启用": true,
    "聊天指令": "",
    "描述": "通过提升武器等级或使用特殊皮肤武器来增加战力值",
    "武器1级基础战力值": 50,
    "武器每级提升战力值": 25,
    "武器皮肤专属战力值": [
      {
        "皮肤ID": 123,
        "基础战力值": 100
      }
    ]
  },
  "服装战力设置": {
    "启用": true,
    "聊天指令": "",
    "描述": "通过提升服装等级或穿戴特殊皮肤服装来增加战力值",
    "服装1级基础战力值": 50,
    "服装每级提升战力值": 25,
    "服装皮肤专属战力值": [
      {
        "皮肤ID": 123,
        "基础战力值": 100
      }
    ]
  },
  "权限战力设置": {
    "启用": true,
    "聊天指令": "",
    "权限列表": [
      {
        "权限/权限组名称": "vipLogo.vip1",
        "战力值": 500,
        "描述": "获得此能力可增加战力"
      },
      {
        "权限/权限组名称": "萌新",
        "战力值": 500,
        "描述": "加入此权限组可增加战力"
      }
    ]
  },
  "游戏时长战力设置": {
    "启用": true,
    "聊天指令": "",
    "描述": "通过增加游戏时长来提升战力值",
    "本服游戏时长获取方式(0=本插件存档 1=Viplogo服务器等级 2=XMBossLV等级 3=DWRole身份)": 3,
    "每小时提升战力值": 1
  },
  "灵根战力设置": {
    "启用": true,
    "聊天指令": "/linggen",
    "描述": "通过提升灵根等级来增加战力值,不同灵根类型战力加成不同",
    "金灵根每级战力值": 10,
    "木灵根每级战力值": 10,
    "水灵根每级战力值": 10,
    "火灵根每级战力值": 10,
    "土灵根每级战力值": 10
  },
  "DWAbyss深渊战力设置": {
    "启用": true,
    "聊天指令": "/sy",
    "描述": "通过挑战深渊副本来提升战力值,无尽深渊层数越高战力越强",
    "普通深渊每级战力值": 0,
    "无尽深渊每级战力值": 10
  },
  "财富战力设置": {
    "启用": true,
    "聊天指令": "/sd",
    "描述": "通过累积金币余额来提升战力值",
    "经济学(0=Economics 1=XMUniversalPoints)": 0,
    "每满多少余额增加战力值": 100000.0,
    "增加战力值": 10
  },
  "XMRole角色战力设置": {
    "启用": true,
    "聊天指令": "/juese",
    "描述": "提升角色等级来获得战力值",
    "角色1级基础战力值": 100,
    "角色每级提升战力值": 100
  },
  "XMRelationship宗门战力设置": {
    "启用": true,
    "聊天指令": "/gx",
    "描述": "加入更高等级宗门来获得战力值",
    "宗门0级基础战力值": 100,
    "宗门每级提升战力值": 100
  },
  "DWRole身份战力设置": {
    "启用": true,
    "聊天指令": "/role",
    "描述": "获得指定身份来获得战力值",
    "身份战力值列表": [
      {
        "身份": "杀手",
        "战力值": 100
      },
      {
        "身份": "首富",
        "战力值": 500
      }
    ]
  },
  "魂幡战力设置(XMSoulSail)": {
    "启用": true,
    "聊天指令": "/hunfan",
    "描述": "通过提升魂幡等级来增加战力值,每个魂幡的每个等级都会贡献战力",
    "每级战力值": 50
  },
  "觉醒设置": {
    "描述": "觉醒后,您将在1分钟内转换战力值为实际攻击力倍数,对NPC/动物造成基于战力值的伤害加成!有效期结束后失效,觉醒也会处于冷却状态。",
    "显示按钮需要权限": true,
    "战力值多少显示按钮": 1000,
    "战力值转换的基础值": 500,
    "基础值攻击倍数": 0.5,
    "最高攻击倍数限制": 100.0,
    "觉醒有效期秒": 60,
    "觉醒后冷却秒": 60,
    "攻击倍数对动物有效": true,
    "攻击倍数对NPC有效": true,
    "攻击倍数对玩家有效": false,
    "攻击倍数对建筑有效": false,
    "攻击倍数对载具有效": false,
    "觉醒特效": "assets/content/effects/explosions/underwater/explosion_underwater_large.prefab"
  },
  "战神设置": {
    "描述": "开启战神模式,您将获得基于战力值转化的血量护盾,护盾会优先抵消伤害,护盾值取决于您的战力值总额。",
    "显示按钮需要权限": false,
    "战力值多少显示按钮": 500,
    "战力值转换的基础值": 500,
    "基础值护盾血量": 500.0,
    "最高护盾血量限制": 10000.0,
    "开启后冷却秒": 3600,
    "护盾颜色": "1 0.6 0 1",
    "战神特效": "assets/content/effects/explosions/underwater/explosion_underwater_large.prefab"
  },
  "战力PK设置": {
    "启用": true,
    "描述": "随机选择一位在线玩家进行战力数值PK,从多个维度PK不同战力值,每赢得一项记1分,总分高者获得随机物品奖励。",
    "PK冷却秒": 600,
    "最多奖励几种物品": 2,
    "物品奖励列表": [
      {
        "物品名称": "木头",
        "物品简称": "wood",
        "物品皮肤": 0,
        "物品最小数量": 10,
        "物品最大数量": 100,
        "概率(1-100)": 50
      },
      {
        "物品名称": "石头",
        "物品简称": "stones",
        "物品皮肤": 0,
        "物品最小数量": 10,
        "物品最大数量": 100,
        "概率(1-100)": 50
      },
      {
        "物品名称": "金属碎片",
        "物品简称": "metal.fragments",
        "物品皮肤": 0,
        "物品最小数量": 5,
        "物品最大数量": 50,
        "概率(1-100)": 30
      }
    ]
  }
}