Random Respawner - 全图重生

汉化 Random Respawner - 全图重生 1.2.6

简单的插件,来让玩家在全地图的范围内随机重生。

权限

  • randomrespawner.use - 在全图范围内随机重生。

配置文件​

JSON:
{
  "Maximum Attempts To Find A Respawn Position": 200,
  "Min Distance From Other Playes On Respawn (Including NPC Players)": 20.0,
  "Prevent Players To Be Respawn At Monuments": true,
  "Prevent Players To Be Respawn At ZoneManager": true,
  "Prevent Players To Be Respawn At RadiationZone": true,
  "Minimum Slope": 0.0,
  "Maximum Slope": 60.0,
  "Biome Settings": {
    "Arid": true,
    "Temperate": true,
    "Tundra": true,
    "Arctic": true
  },
  "Splat Settings": {
    "Dirt": true,
    "Snow": true,
    "Sand": true,
    "Rock": true,
    "Grass": true,
    "Forest": true,
    "Stones": true,
    "Gravel": true
  },
  "Topology Settings": {
    "Field": true,
    "Cliff": true,
    "Summit": true,
    "Beachside": true,
    "Beach": true,
    "Forest": true,
    "Forestside": true,
    "Ocean": true,
    "Oceanside": true,
    "Decor": true,
    "Monument": true,
    "Road": true,
    "Roadside": true,
    "Swamp": true,
    "River": true,
    "Riverside": true,
    "Lake": true,
    "Lakeside": true,
    "Offshore": true,
    "Powerline": true,
    "Plain": true,
    "Building": true,
    "Cliffside": true,
    "Mountain": true,
    "Clutter": true,
    "Alt": true,
    "Tier0": true,
    "Tier1": true,
    "Tier2": true,
    "Mainland": true,
    "Hilltop": true
  }
}

Hook​

C#:
private object OnRandomRespawn(BasePlayer player,Vector3 spawnPos)

API​

C#:
private Vector3? GetRandomSpawnPos()
作者
对味儿
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文件类型
cs
文件大小
12.4 KB
文件Hash
32b76eca479f43b7aeb26e725bd9055c
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